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- on mouseUp
- global SoundFX
- repeat with count = 32 to 35
- set the hilite of cast count to 0
- end repeat
- set the hilite of cast the castNum of sprite the clickOn to 1
- repeat with count = 32 to 35
- if the hilite of cast count = 1 then
- set SoundFX to abs(count - 35)
- end if
- end repeat
- SoundControl()
- puppetSound("TestFX")
- end
-